- Update: Megascans are going free again
397 points61 comments6 d ago
- Unreal Engine 5.9 Release Notes
114 points65 comments2 d ago
- Last Week in Unreal: 2,450 commits on 5.9, 1,476 on ue6-main | UE 5.9 gets a WebGPU target
(Long post alert! Tracking 3 branches today) \--- 5.9 is officially happening!!! The new branch became public this week, and it picked up 2,450 commits. A lot of the work came from multiple...
58 points24 comments3 d ago
- I have updated my GPU-accelerated FFT water simulation. Now it has physically accurate rivers, shoreline waves, a non-tilling ocean with new FFT waves, physically based underwater, Linux support with extensive direct sequencer features and all of them are 100% replicated!
57 points33 comments3 d ago
- Verse for Blueprint Developers: 10 Things That Are Different
Epic's plan for UE6 makes Verse the gameplay language, so I wanted to see what actually changes for someone who thinks in Blueprints. I built one small thing twice: a pressure plate that opens a...
38 points35 comments2 d ago
- Instanced Skinned Mesh crowds that switch to interactive NPCs up close
I initially filled the training ground in my Korean reserve training game with fully functional NPCs, but the frame rate became a problem. They have gameplay systems for threat reactions, combat,...
34 points5 comments6 d ago
- Active Ragdoll hits reaction in unreal engine 5.8
Very happy with the results
30 points4 comments5 d ago
- Generating all of France at runtime in Unreal Engine 5 with the new Landscape Combinator update
Hi all, here's a new tutorial I made covering the latest features in my Landscape Combinator plugin (v0.9.0). I prepare generators for landscapes (as dynamic meshes), satellite images, roads,...
26 points14 comments6 d ago
- My first bundle on fab!
I recently published my very first bundle on Fab, and I wanted to share it with you! Hope you like it!
23 points4 comments7 d ago
- Unreal 5.8 - Materials Masterclass - Chapter 12: Post Process Materials
First part of a two episode dive into the world of Post Process materials. In this one, we'll make a gritty security camera filter effect. Enjoy!
16 points0 comments4 d ago