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What r/Unity3D is talking about this week

r/Unity3D has 485,013 members and 27 posts in the last 24 hours, with about 6 comments an hour right now. From the Redlisten index, refreshed daily.

485,013members
27posts in the last 24 hours, newest 36 min ago
6comments an hour right now, newest 5 h ago
1,573points on the top thread this week

Words coming up in r/Unity3D this week

game54using12urp11system10art9added9player7looking7tool7effect6pixel6world6

Top threads this week

  1. what now
    1,573 points529 comments4 d ago
  2. Made a procedural animation system for my mech
    863 points52 comments5 d ago
  3. dont look :p

    2 days ago i shared this and i got alot of kind words so i figured i would show one of the other level designs im working on for our game :)

    747 points36 comments6 d ago
  4. A gift to the community. A library of almost 600 3d assets. Claim it - keep it forever.

    The coupon can be redeemed for the next 24h. Coupon: https://pizzadoggy.itch.io/5ESE9BAWHP

    512 points34 comments5 d ago
  5. Is this bad practice? having so much components in my player

    So, I been trying to separate my entities to make them modular, this is my player. I wanted to make different systems, but those systems can also be used for enemies, so i separated each system...

    382 points195 comments6 d ago
  6. I think I overdid my game's main menu....

    Hey guys, I recently released the first demo of No Such Floor on Steam, but things didn't go quite as well as I had hoped. So I decided it was time to give the game a bit of a makeover. Here are...

    349 points67 comments3 d ago
  7. Neat cigar smoke effect done with Unity's VFX graph and EmberGen

    A three-part effect: one ribbon for the thin smoke trail coming from the cigar, a flipbook for the smoke wisps, and another one that I made for her breathing. Sometimes she breathes out smoke, but...

    287 points16 comments2 d ago
  8. Tip: you don’t need to model construction stages. One clip shader builds all 111 of my buildings

    My buildings are single-mesh shells (walls and roof aren't separate objects) and there are 111 of them, so modeling construction stages by hand was out. Instead, the real mesh gets a construction...

    255 points26 comments2 d ago
  9. The first mission in my helicopter support game. Burn aliens to the ground and conquer the island!
    237 points33 comments4 d ago
  10. I wrapped my horde shooter into a torus: a 51 m tube, 1 km around, with the horde on the walls and ceiling

    The simulation never sees the doughnut. It runs on a flat 1024 × 160 m world with periodic boundaries: x wraps every 1024 m, z every 160 m. Distances use the minimum image convention from...

    236 points34 comments4 d ago

Newest posts

  1. DEMO is LIVE. Try out today Interstellar Consignment Shop
    1 points0 comments36 min ago
  2. in light of the recent controversy...
    1 points0 comments1 h ago
  3. Here I’ll show you how to change the music in the pizzeria
    1 points0 comments3 h ago
  4. After 1.5 years of development, my "live your life" deckbuilder game is finally out! 🎲⏳
    1 points0 comments6 h ago
  5. After months of development in Unity 6 URP, I finally released my first survival horror game!
    1 points0 comments6 h ago
  6. Foldvalley - Little Touches to Make a Game Story Personal
    1 points0 comments6 h ago
  7. How do you handle floating fragments in a simple destructible environment?
    1 points0 comments7 h ago
  8. There will be fog, and water, and the water stream will push the fog, and it will be great
    1 points0 comments8 h ago
  9. Two different sniper scope mechanics. Which one feels better?
    1 points0 comments8 h ago
  10. how do i make an image using a script?
    1 points0 comments8 h ago
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