- What's your Mt. Rushmore of Soulslikes (Non-FromSoft)?
Not trying to debate what is or isn't a Soulslike. Just curious which four Non-Fromsoft games people would put on their Mt. Rushmore based on what they've played. Mine would be: \- The First...
860 points869 comments6 d ago
- Which Soulslike or Action RPG has the crunchiest combat?
I tend to like the deliberate and heavy feel more than DMC style action. Mostly comes down to animation style I think. Which Soulslike or Action RPG really lets you feel the impact and weight of...
611 points253 comments1 d ago
- Lords of the Fallen II: ‘Steel & Sorcery’ Gameplay Trailer
294 points161 comments5 d ago
- In the era of $500 million budgets, Lords of the Fallen II costs “just” €55 million to make and market
250 points236 comments4 d ago
- Highly recommend Queen's Domain for those who miss the original Dark Souls' map design and exploration
I never really go on this subreddit, nor have I ever played King's Field, but I felt I had to share this gem. I rarely play souls-likes because they never really do it for me. But Queen's Domain...
241 points85 comments6 d ago
- Help with next game?
I've beaten Demon Souls, platinumed Elden Ring, and about to fight Nito in Dark Souls. Even though Elden Ring is the only one I've platinumed, I actually enjoyed Demon Souls and Dark Souls more. I...
193 points288 comments3 d ago
- I want to discuss "Damage/Defense increase at full health" type buffs
I want to talk about this specific buff that most soulslikes have, that I personally find mostly useless, yet the developers keep adding it into their games. This buff usually comes from rings,...
94 points110 comments15 h ago
- Which boss was this for you?
93 points37 comments1 d ago
- What boss do you guys consider genuinely easy, despite what the community says?
I personally say Pontiff Sulyva learning the movement patterns was quite easy
77 points214 comments12 h ago
- What about parrying makes it a more 'controversial' mechanic in comparison to dodging?
I've seen "Parry slop" written a few times - why not "dodgeslop"? What makes a crucial game mechanic "slop" and one normal? Is it familiarity to the constant dodging we did for years since early...
65 points297 comments6 d ago