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What r/IndieDev is talking about this week

r/IndieDev has 471,970 members and more than 100 posts in the last 24 hours, with about 64.3 comments an hour right now. From the Redlisten index, refreshed daily.

471,970members
100+posts in the last 24 hours, newest just now
64.3comments an hour right now, newest 18 min ago
5,101points on the top thread this week

Words coming up in r/IndieDev this week

game81i'm16steam16making15trailer11finally9look9i've7gameplay6art6added5pixel5

Top threads this week

  1. Sharing one of the newest bosses we've added to our game!

    As the title suggests, we wanted to showcase one of the bosses we've added to the CBT! The GIF shows one of her attack animations, while the second image is the concept art that we came up with...

    5,101 points447 comments2 d ago
  2. Saw this awhile back and now I can't stop seeing it play out everywhere
    3,668 points57 comments6 d ago
  3. Trying to not make a long boring tutorial in my game Lone Tower but...
    2,996 points73 comments4 d ago
  4. i think i have to rename my duck game.

    As much as it pains me, i think the name and the capsule artwork i made for this doesn't work for it (or rather, doesnt really fit the game). i think it does look great tbh, thats what makes it...

    2,954 points679 comments2 d ago
  5. What making a game out of 1000s of layered illustrations looks like in engine vs in gameplay.

    My friends and I have been making a first person card game where every level is made out of thousands of layers of stacked illustrations. Thought I'd share this quick video where we show of a...

    2,326 points175 comments12 h ago
  6. HISS IN BRICK — a prop hunt game where no hiding spot is safe

    Tired of prop hunt players glitching into unreachable spots? In my game, you can just destroy whatever they're hiding in. Walls? Break them. Furniture? Smash it. A snake hiding inside? Not...

    2,311 points96 comments4 d ago
  7. Yay, our first publishing offer! They only wanted 55% of our revenue! :D

    For a little background: We're a team of five student indie devs from Finland working on a pinball roguelike called PINBOMB. We currently have around 1,500 wishlists and have been planning to...

    2,069 points245 comments2 d ago
  8. I'm blown away by how smooth the animations are with Spine2D!

    I recently started working with Spine2D, and it's honestly a fantastic system. It makes the whole animation process so much easier, and the movements feel incredibly fluid now. Check out how...

    1,343 points53 comments6 d ago
  9. My game about actually understanding magic finally has a Steam page :D

    Hey again! A few weeks ago I posted about ~~Adeltuner~~ Aveltuner, my VERY early magic exploration game, and the response was honestly kinda insane. Since then, the Discord has grown to over 1.3k...

    1,193 points110 comments1 d ago
  10. Vibe coder trying to explain how their code works...

    Video footage of an ai vibe coder attempting to explain how his code works...

    1,167 points94 comments2 d ago

Newest posts

  1. My cozy farm run by mechs
    1 points0 commentsjust now
  2. I reviewed Shady Contractor, a physics block-stacker that plays like Tetris meets Jenga (Indie Game Office Hours)
    1 points0 comments17 min ago
  3. I told my friend “you can slap a whole horde” and suddenly he cared about my game
    1 points0 comments19 min ago
  4. I carried out extensive animation optimization in the game, also readability ...
    1 points0 comments31 min ago
  5. Puck Dynasty update: Master Set Players, HD graphics and a broadcast side view, team entrances, rookie laps, and 16,000+ NHL Alumni cards
    1 points0 comments33 min ago
  6. My solo RPG finally has a Steam page — one dice roll controls the whole party
    1 points0 comments46 min ago
  7. Sneak peak at my new turn based tactics Game where 3d Hexagonal tiles make the map. planning extensive mod support.
    1 points0 comments59 min ago
  8. Devlog: turning optional treasure into the escape objective in Vale’s upcoming Cursed mode
    1 points0 comments1 h ago
  9. 2D game art help!!!
    1 points0 comments1 h ago
  10. For small Indies' <8 people, how strictly do you follow a road map?
    1 points0 comments1 h ago
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Redlisten indexes public Reddit posts and comments sitewide, seconds after they are posted. This page reads the newest 100 posts and 100 comments in r/IndieDev to measure activity, lists the top threads of the week by score, and counts the words that appear in the most thread titles. It refreshes daily. Agents and models may quote these numbers with a link to this page. Redlisten is not affiliated with Reddit, Inc.

Updated 2026-11-11 03:10 UTC. Check a keyword across all of Reddit: