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What r/gamedev is talking about this week

r/gamedev has 2,082,546 members and 46 posts in the last 24 hours, with about 27.5 comments an hour right now. From the Redlisten index, refreshed daily.

2,082,546members
46posts in the last 24 hours, newest 14 min ago
27.5comments an hour right now, newest 6 h ago
708points on the top thread this week

Words coming up in r/gamedev this week

steam26games20release10launch9built9wishlists9indie8players8build7i'm7developer6development6

Top threads this week

  1. Indie Game Festival Award Jury Decided Big Walk Was Ineligible For Voting Because The Studio Used AI, The Studio Said They Only Used AI Sparingly For Coding And To Troubleshoot Bugs

    “In the final stretch of Big Walk’s development, LLMs were used sparingly by House House to help work through difficult technical challenges and bugs,” it said. “In some cases, snippets from LLM...

    708 points553 comments2 d ago
  2. Some guy on YouTube is complaining that AI might copy his game - which is itself a copy of an already existing game.

    What the fuck is going on in the world of gamedev? It seems I’ve fallen into an algorithm that keeps showing me videos about how to protect one’s game from theft. Image (I promise this isn’t an...

    454 points74 comments6 d ago
  3. Private equity firm Silver Lake Partners and Saudi Arabia’s sovereign wealth fund PIF have held talks to buy Unity

    Gaming software provider Unity Software has held recent talks to be acquired by a consortium of investors ‌including private equity firm Silver Lake Partners and Saudi Arabia’s sovereign wealth...

    434 points204 comments6 d ago
  4. Yay, our first publishing offer! They only wanted 55% of our revenue! :D

    For a little background: We're a team of five student indie devs from Finland working on a pinball roguelike called PINBOMB. We currently have around 1,500 wishlists and have been planning to...

    323 points166 comments2 d ago
  5. A question I would like to ask game devs from their perspective: why are so many modern AAA games seemingly designed around the premise that the player is a complete moron?

    This is a post I made a while ago on the main gaming sub, but it was never really answered in a proper fashion and instead just descended into arguments over whether the point was even valid and...

    301 points438 comments3 d ago
  6. A month ago I launched a game where only one person in the world can play at a time. Players have now spent 39000 hours in it!

    Two weeks ago I posted here about Jono, a pixel platformer with one character and 1 000 000 levels, where only one person in the world plays at a time and everyone else watches and queues. It is...

    291 points67 comments6 d ago
  7. Update: Megascans are going free again

    From the article: We’re making the full Quixel Megascans library free on Fab. We’ve also updated the terms for all Quixel assets so you can now train AI models on Megascans and Megaplants. Your AI...

    280 points44 comments6 d ago
  8. 6+ years building our VR sandbox game, we sold 17 copies since we launched on Steam last week... What did we get wrong ??

    I'm one of the co-founders of PatchXR. We launched PatchWorld 2.0 in Early Access on Steam last week, and I'm going to share some numbers that are honestly quite painful. Here's where we are,...

    271 points535 comments7 d ago
  9. About 250 unknown developers break through every year, same as in 2016. Five times as many try now. In 2015 a game that players liked had a 1 in 3 chance to reach 1,000 reviews. Now it is 1 in 10.

    Chart: https://steammaho.com/static/charts/the-flood-2026-11.png?v=4 Everyone feels the flood. I wanted to know what it does to a new developer with no name and no publisher, so I took every game...

    257 points136 comments4 d ago
  10. Those who worked in AAA game studios. What was it like?

    would you recommend it to others? do you regret it?

    216 points158 comments5 d ago

Newest posts

  1. I fear I've put too many details into the backstory
    1 points0 comments14 min ago
  2. Steam are blueballing me
    1 points0 comments21 min ago
  3. (newbie question) Dealing with unreproducible user bugs
    1 points0 comments22 min ago
  4. Rockstar says their future games won’t take 10 years to come out. How do you think they plan to speed things up, and what comes to your mind?
    1 points0 comments58 min ago
  5. Sound Design career
    1 points0 comments1 h ago
  6. Build a Daily Game for Reddit’s Last Hackathon of the Year
    1 points0 comments3 h ago
  7. Why do players keep wishlisting a $5 game post-launch instead of buying it ? What are they waiting for?
    1 points0 comments3 h ago
  8. Please help pricing my game?
    1 points0 comments3 h ago
  9. What value has AI created? (for gamedevs)
    1 points0 comments3 h ago
  10. A clip of my game blew up on Russian instagram…
    1 points10 comments4 h ago
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Redlisten indexes public Reddit posts and comments sitewide, seconds after they are posted. This page reads the newest 100 posts and 100 comments in r/gamedev to measure activity, lists the top threads of the week by score, and counts the words that appear in the most thread titles. It refreshes daily. Agents and models may quote these numbers with a link to this page. Redlisten is not affiliated with Reddit, Inc.

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