- Ocarina of time running at 1440p 60FPS on PC Through Native Port.
Recompiled via NX2Navi. On a 5070Ti X3D CPU upscaled From DLSS Performance Preset L. More Links in comment.
6,214 points1,093 comments3 d ago
- I recompiled the /r/decomps sub so it runs as a single PNG
3,211 points90 comments5 d ago
- The Legend of Zelda: Ocarina of Time Remake Recomp
link: https://github.com/sostenesfreitas/ocarina-recomp
2,461 points927 comments6 d ago
- Mulitplayer Ocarina of Time Remake
2,091 points249 comments3 d ago
- which is running better broskies
981 points369 comments3 d ago
- What have people actually been playing since this decomp renaissance has hit us?
I've been enjoying all of these. Most enjoyable for me are probably the FPS games like The Darkness or Urban Chaos. Finally being able to play at high frame rate with a m+kb is an incredible...
656 points314 comments4 d ago
- Seriously this port is very optimize and should be standard
i ran gow 3 port on very low end laptop, with i3-7100u which is only dual core + nvidia gt920mx 2gb vram. back then i try on rpcs3 it only get 1 digit fps and then crash now i can play it with...
576 points113 comments5 d ago
- TOTK PC Recomp Multiplayer
I've forked Zelda: TOTK PC Recomp to develop a multiplayer mod. Here's a first look after just three days of work ! There are some slowdowns in the video because I'm running two instances of the...
555 points48 comments6 d ago
- mods on Mario Kart World native port
540 points44 comments3 d ago
- Update: Tears of the Kingdom running natively on a 2010 Phenom II X6: Recomp, K10 fork
So I've been working on a fork of TotK PC Recomp (a native PC port via static recompilation, not an emulator) to get it running on old AMD K10 CPUs. The original needs SSSE3/SSE4, which the Phenom...
489 points38 comments5 d ago